Corpus

Corpus questions the notion of "museum collection". It restores a collection in its quasi-globality, live and in an immediate manner, in a show addressed directly to the visitor-spectator. The visitor interacts with the images, the collection. He becomes an actor of his consultation.

A permanent research project, Corpus abolishes spatial contingencies, the physical limits of places. It shows the invisible, the "inexposable", which cannot be presented for conservation or spatial reasons. Not only the works, but also the archives, the memory of a site or even a company become accessible.

Corpus is an interactive device featuring a collection of digitized objects and images. Pictures, documented and indexed, constitute a database. Using software that combines indexing and virtual restitution, the entire collection is projected into space, in front of the visitors. The digitised works are filled in by the classic fields of indexing (author, date, etc.), but also by internal parameters (colours, lines, shapes, etc.). The visitor can thus vary the groupings of images and create new visual associations. Through experience, he grasps the logic of a collection and makes his or her own journey.

Initiated in 2003 by the BLV experience, Corpus provides the missing link between conservation and mediation. The database becomes an object of spectacle. Both a concept and a museographic object, Corpus opens up a field of investigation, in a permanent renewal of form and meaning, interaction and space.

Corpus can be declined as desired. The system can be designed with or without 3D vision, with a projection on one or more screens, or even in total immersion. The visitor's individual interaction is part of the scenography, in a collective approach.

Corpus
2003 - Today

Mission : Digital design and production

Original idea: François Cheval, Sonia Floriant, Julien Roger, Jean-Michel Sanchez